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Buy a PS4?
Aug 14, 2015 22:22:10 GMT -5
via mobile
Post by tremblax on Aug 14, 2015 22:22:10 GMT -5
Is the game really that much better on the ps4? Is it just a frame rate improvement or are there a lot less bugs? Would it be worth it to trade in my xb1? Has anyone tried it on both consoles here?
To be honest I was thinking about trading it in before I had project cars as I feel it's just a clunky and slow machine. Sometimes bringing up my friend list alone takes 45 seconds and I feel like every game is unpolished buggy and slow. Plus PlayStation has the MLB license...
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Post by haiden773 on Aug 15, 2015 11:00:34 GMT -5
I don't know about trading it in just for improvements. I was already planning to pick up a PS4 around holiday time for a couple reasons. 1. I like quite a few of their exclusive titles. It also looks like Dust 514 has been confirmed for PS4, and REALLY want to play that game. 2. I have real world friends on PS4 that I haven't played with in awhile. 3. Most multi-platform titles run better on PS4. 4. Unless there's a major innovation in computing, these next gen consoles will probably be in use for the next 10-15 years. Having both gives me more gaming options over that time span. Now, I've been a huge Xbox fan since the original. And if I had to choose one over the other, I'd go with Xb, because of it's media capabilities and exclusives like Mass Effect, Halo, and Gears of War. That being said, I got my PS4 yesterday. I don't have the wheel yet, but I can say this about comparing the two consoles in general and with PCars. The PS4 interface is simpler than the Xb1. I've had my Xb1 since launch, and I still have trouble navigating that menu. There's just too much clutter--stuff I don't even care about--wrapped around the options I want. And too much force feeding. I hate ads and don't like them on the top level, always in my face. The PS4 interface took less than 5 minutes to learn, and I know I won't have any trouble remembering where something is. I don't see ads or what's new, unless I go into that section. I admit, those things are a huge deal to most people, but you mentioned clunky and slow, and I think part of the reason the Xb1 feels like that is because MS was so focused on making in a media center and serving up content that the gaming lost a little focus in the GUI. As far as performance goes. I can say this... PCars installed in less than 10 minutes. In fact, I'm pretty sure it was even quicker, because I wasn't paying attention. I expected it to take much longer. The game also loads faster, and menu saves in the setting and config screens don't take more than a few seconds--no hang ups. As soon as PCars started up, and the intro video starting playing, I was like, "Are you kidding?" I could see the graphic difference in the first few seconds of the video. Deeper blacks and a much higher clarity. Comparing the two, it's like there's a light haze on the Xb1's graphics. It's just not something you notice, until you switch from one to the other. Don't know if it's the difference between the PS4's 1080p and the Xb1's 900p, but everything looks richer on the PS4. The anti-aliasing on the PS4 is much better than the Xb1. That shimmer effect you see on curbs and fixed shadows with Xb1 when you're moving (shimmer might not be universally descriptive, but I'm talking about the rippling/glimmer effect you see along the edges of some fixed objects), that's a result of poor anti-aliasing. The Xb1 version of PCars doesn't smooth edges as well as the PS4 (it's why ultra graphics looks so good on PC). These jagged edges, cause the ripple/glimmer effect when the object moves on screen. It's also why, if you look at some cars when they're standing still, you see white or lighter lines around the edges and in creases that aren't glare or reflection. The better anti-aliasing on the PS4 makes everything look a bit better. There's also zero sound stutter, which, as much as I tried to ignore on Xb1, I just couldn't, and it drove me nuts. I admit it's been better since p-2.0, not as prolonged, but it still pissed me off every time I heard it. I don't blame the Xb1 for this. It's definitely SMS's fault. They used the Xb1's 7th core for sound, but the fact that they either heard it during testing and said, "Screw it." or worse, didn't hear it, because they didn't put enough testing time into the console, is their failure. Nevertheless, it diminishes my experience and it's platform specific, something I don't have to deal with on PS4. I also like the ability to map more buttons on the PS4. MS can really be bone-headed about things sometimes, and that's definitely one of them. So, would it be worth it? I think that depends. If you're only doing it for PCars and/or planning to give up your XB1 for a PS4, then I'd say absolutely not. If you're looking to extend your gaming options and there are PS4 exclusives you want to play, then it's something to consider. It also depends on whether or not you have a wheel, since the platform hardware isn't compatible. That's basically my only regret. I knew I was going to eventually get a PS4, but when I bought my TX wheel, I didn't know about PCars. I had been a die-hard Forza fan since it came out. It was platform specific, and I didn't see any PS4 title coming to match it. I never thought a multi-platform option would come along and outdo Turn10 so badly. That, coupled with the fact that Assetto Corsa will also be coming to console soon, and that there very well might be other entries into the multiplatform market in the life of these consoles, because they now have the processing power to deliver a more sim-style experience. The PS4's performance edge over the Xb1 was one of the reasons I decided to pull the trigger early, and eat the cost of a new wheel. About 75% of my gaming time is spent racing, so little differences matter to me over the long run. I have no interest in PC gaming, so while I'll game on both and haven't lost any love for my Xb1, the PS4 will be my main racing platform. Again, I'm an Xbox fanboy, and I admit that caused me to make a mistake. I bought the Xb1 at launch without really waiting for performance reviews. I don't think having that knowledge would have stopped me from buying the Xb1 first, but I might have given my original wheel purchase a little more thought. Now, my new wheel just arrive, so... gotta run. I'll let you know how the FFB compares.
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Post by opticalhercules on Aug 15, 2015 11:32:02 GMT -5
Just so you know, there is a black-haze setting turned on by default on Xbox One. I think it's under Display settings, there's an option to display for a PC Monitor, or something along those lines. Set that option and it increases the dim spectrum of video output if your screen can handle it. Mine does.
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Buy a PS4?
Aug 15, 2015 22:03:39 GMT -5
via mobile
Post by tremblax on Aug 15, 2015 22:03:39 GMT -5
Great post haiden. Very thorough. Racing nhl and mlb are my only interests really and I sacrificed the MLB license on PlayStation because the 360 trumped the ps3 totally in terms of menus, games and network performance. I always found psn to be terrible but the matchmaking ove experienced in most xone games has been awful
If my wife didn't like the voice commands for the TV so much I'd probably sell it today and trade it in
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Post by Rockefelluh on Aug 15, 2015 22:52:14 GMT -5
If only The Show was on Xbox! I miss playing a solid baseball game.
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Post by haiden773 on Aug 16, 2015 9:15:19 GMT -5
That's why I like having both consoles. The competition between PS and MS always leaves you short in one area or genre.
Also, I tried out the new wheel. The FFB on the PS4 is noticeably different. I'm using the exact same settings on both, and it's smoother on the PS4. At first I thought it was a difference in hardware--TX vs T300--but the bases are pretty much identical, and I know the TX is capable of smooth feedback, because F1 2015 feels like butter. On the PS4, PCars feel smooth like F1. The cars don't handle like F1; the wheel/belts just rotate with a similar smoothness. I'm hoping this is a result of patch 3.0. I know SMS made adjustments to the FFB, so it's possible that both consoles will feel the same after the update. However, I did make sure all the settings were the same. So they would have had to make changes to the underlying code for that to be true. If they just retuned the default scale, then probably not.
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Post by NavCan15 on Aug 18, 2015 11:54:22 GMT -5
I think i am leaning more towards upgrading my PC. I bought Pcars on Steam a while back when it was on sale for $28 my PC runs it okay but only at around 30-40FPS. I really think that Oculus Rift would be awesome on this game, but that would require a pretty hefty new PC to run that. I really wish money grew on trees. oh well patch 3.0 will fix everything...........Right?!
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Post by haiden773 on Aug 18, 2015 15:41:03 GMT -5
With the right graphics card and processor, PC is definitely best. I'm just not really into PC gaming anymore. I'm afraid I'll buy one, only play PCars on it, and then three or four years later, have to spend another $400 on a new graphics card to play the latest racing title, or just watch the box collect dust. My Xb1 and PS4 will probably outlive a few graphics cards, and probably a couple PCs, too. You might not care after 3.0, though. They really have made a lot of improvements. They still have a lot of work to do, but it's finally looking like the game I wanted it to be at release. In fact, if it had been in 3.0 state at the time of release, the reception would have been much different.
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